Pillars of eternity deadfire voices
Especially if you play the way I do, aiming a little too much sass in the direction of others. A small example would be the term ‘ekera’, which is a Huana term (a race within the Deadfire Archipelago) that can be a term of familiarity, or even one of exasperation, which you might hear often. It’s also because, if you’re ever unsure of something, certain words are highlighted during conversation and, with your mouse cursor hovering over it, you’ll be treated to a proper explanation. This is partially down to the story itself being quite separate to the previous game, requiring no knowledge of prior events to enjoy this new adventure. As some of you may know, I only ever got around ninety minutes into the previous game (I’ll eventually go back to it), but I had no problem whatsoever in understanding Deadfire’s story. I know you’re wondering if you can play this sequel if you haven’t played the first Pillars of Eternity, and the answer would be a resounding yes. The hectic opening really does help to hammer home the weird, wonderful and downright barbaric nature of the world of Pillars of Eternity II and its new setting. Before you can grab yourself a coffee after the world’s longest sleep, your ship is boarded by pirates and pretty soon you’re left wrecked at sea, before washing ashore on an unknown island. Next thing you know, you’re speaking to another god in an ethereal realm, before being catapulted back into your body aboard a ship. You see, Deadfire is the new setting, the Caribbean-inspired Deadfire Archipelago to be more precise.Īfter the opening cinematic, in which we see the god Eothas rising from beneath Caed Nua, which just so happens to be your home, destroying everything and killing almost everyone in your little kingdom. I’m not going to pretend that the core gameplay is particularly different from the first game, or even from the games that inspired it, such as Baldur’s Gate Deadfire simply changes the setting ever so slightly, from the usual medieval fare to the freedom of the high seas. Pillars of Eternity II: Deadfire is one of those games. Personally, I love those settings, but every now and then something special comes along and it does things a little differently. Western RPGs can be a bit samey really, can’t they? Most of them are based in some way on Dungeons & Dragons or some other form of medieval fantasy.